using IQIGame.Onigao.Framework;
using IQIGame.Onigao.Logic;
using System.Collections.Generic;

namespace IQIGame.Onigao.GamePlay
{
    [SerializableGroup(SerializableGroup.LevelModuleConfig)]
    public partial class ExecParamChangeEntityActivation : BaseServiceExecConfig
    {
        public override ServiceExecutionType execType => ServiceExecutionType.ChangeEntityActivation;
        public IReadOnlyList<DynCfgKey> tagOrMcid;
        public bool isActive;
        public int animActionId;
        public bool isSetRotation;
        public int rotationY;
        public Vector3Int pos;

    }
}
